It might not be unreasonable to say that horror is the most challenging genre to develop a game within. While there are a number of generally agreed upon rules for what makes a good action, adventure, ...
Some survival horror games have used systems that are truly unpredictable, creating a sense of immersion other titles fail to ...
Enricko Ozoa is a lover of video games of just about every genre. His particular love for the MOBA and action-adventure genre shows with the 10,000 hours he has on Dota 2 and his ability to beat ...
Few video games capture the essence of their inspiration quite like Alien: Isolation. Creative Assembly’s 2014 survival horror looks as if it were made by the set designers of Ridley Scott’s movie ...
Revealed in a post on the original game’s Twitter account, SEGA and Creative Assembly are officially at work on the new horror game for modern platforms. The original game’s creative director, Al Hope ...
GameSpot may get a commission from retail offers. There's something specific about Ridley Scott's 1979 movie Alien that makes it such an enduring classic. With the combination of its heavy focus on ...
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Feral Interactive has released its much-anticipated port of Alien: Isolation for iPhone and iPad, which MacRumors sister site TouchArcade is calling "one of the best iOS conversions ever." Launched in ...
Rare announced Everwild in November 2019 at X019 and we haven't heard much on the game since it was announced. Late last year Simon Woodroffe who worked as the creative director on the game left the ...
Did you get off on outsmarting enemies, tiptoeing around the xenomorph, and praying that your save file isn’t going to get permenantly screwed by a misjudged visit to a terminal in the original Alien: ...
A new Steam horror game drawing inspirations from Alien Isolation, Blair Witch, X Files, and found-footage classics like The McPherson Tape, is launching in 2023, and will see you battling little grey ...
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...