For the most part, 80s and 90s RPGs were pretty straightforward when it came to dialogue options. No matter what players said, if there even was a choice, the story would not change. There were a few ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Dialogue systems are critical for story-heavy games that prioritize ...
Megan (She/They) is a freelance journalist from the United Kingdom for the digital publication, Game Rant. She has been professionally writing gaming content for roughly four years now, since starting ...